{"id":14,"date":"2021-11-27T14:12:03","date_gmt":"2021-11-27T13:12:03","guid":{"rendered":"http:\/\/christopher-lukman.com\/?page_id=14"},"modified":"2026-08-14T14:07:16","modified_gmt":"2026-08-14T12:07:16","slug":"publications","status":"publish","type":"page","link":"http:\/\/christopher-lukman.com\/?page_id=14","title":{"rendered":"publications"},"content":{"rendered":"\n<p><em>Feel free to reach out, if you need to access anything in particular (manuscripts included).<\/em><\/p>\n\n\n\n<p>2026<\/p>\n\n\n\n<p>\u2013. &#8220;Algorithmen verk\u00f6rpern? Digitales Spielen als virtuelles Puppenspiel&#8221; (accepted, appearing soon)<\/p>\n\n\n\n<p>\u2013. &#8220;What is the Form of Play? Ludic Form and the Development of Movement in Virtual Space&#8221;. In: <em>Game Studies <\/em>26\/1. <a href=\"https:\/\/gamestudies.org\/2601\/articles\/lukman\">https:\/\/gamestudies.org\/2601\/articles\/lukman<\/a><\/p>\n\n\n\n<p>2025<\/p>\n\n\n\n<p>\u2013. &#8220;Configuring= Deciding! The Effort of the Strategy Game. Or: A Reconsideration of Pias&#8217;s Genre Principles&#8221;. In: <em>Ludic Images. The Moving Image between Game, Play, and Interation,<\/em> 33-53. Marburg: B\u00fcchner 2025 (Yearbook of Moving Image Studies 9). <a href=\"https:\/\/doi.org\/10.25969\/mediarep\/24439\">https:\/\/doi.org\/10.25969\/mediarep\/24439 <span><a href=\"javascript:\"><img identifier=\"10.25969\/mediarep\/24439\" identifiertype=\"1\" title=\"Titel anhand dieser DOI in Citavi-Projekt \u00fcbernehmen\" existsinproject=\"0\" class=\"citavipicker\" style=\"border: 0px none!important;width: 16px!important;height: 16px!important;margin-left:1px !important;margin-right:1px !important;\" src=\"data:image\/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0idXRmLTgiPz48IURPQ1RZUEUgc3ZnIFBVQkxJQyAiLS8vVzNDLy9EVEQgU1ZHIDEuMS8vRU4iICJodHRwOi8vd3d3LnczLm9yZy9HcmFwaGljcy9TVkcvMS4xL0RURC9zdmcxMS5kdGQiPjxzdmcgdmVyc2lvbj0iMS4xIiBpZD0iRWJlbmVfMSIgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIiB4bWxuczp4bGluaz0iaHR0cDovL3d3dy53My5vcmcvMTk5OS94bGluayIgeD0iMHB4IiB5PSIwcHgiIHdpZHRoPSIxNnB4IiBoZWlnaHQ9IjE2cHgiIHZpZXdCb3g9IjAgMCAxNiAxNiIgZW5hYmxlLWJhY2tncm91bmQ9Im5ldyAwIDAgMTYgMTYiIHhtbDpzcGFjZT0icHJlc2VydmUiPjxnPjxnPjxwYXRoIGZpbGw9IiNGRkZGRkYiIGQ9Ik04LjAwMSwxNS41QzMuODY0LDE1LjUsMC41LDEyLjEzNiwwLjUsOGMwLTQuMTM1LDMuMzY1LTcuNSw3LjUwMS03LjVTMTUuNSwzLjg2NCwxNS41LDhTMTIuMTM3LDE1LjUsOC4wMDEsMTUuNXoiLz48cGF0aCBmaWxsPSIjRDUyQjFFIiBkPSJNOC4wMDEsMUMxMS44NiwxLDE1LDQuMTQxLDE1LDhzLTMuMTM5LDctNi45OTksN0M0LjE0LDE1LDEsMTEuODU5LDEsOFM0LjE0LDEsOC4wMDEsMSBNOC4wMDEsMEMzLjU4MiwwLDAsMy41ODIsMCw4czMuNTgyLDgsOC4wMDEsOEMxMi40MTgsMTYsMTYsMTIuNDE4LDE2LDhTMTIuNDE4LDAsOC4wMDEsMEw4LjAwMSwweiIvPjwvZz48cGF0aCBmaWxsPSIjRDUyQjFFIiBkPSJNNi43NDUsMTIuNTg5Yy0wLjIyNywwLjEyMi0wLjQ5NywwLjI0Ny0wLjY4NCwwLjI0N2MtMC4zMTgsMC0wLjUwMS0wLjE2NC0wLjUwMS0wLjQ1MmMwLTAuMjA3LDAuMTQtMC4zNzUsMC41OTUtMC42MjJjMS41NDktMC45MDQsMi41OTQtMi4yNzIsMi41OTQtMy43MjFjMC0wLjgyNS0wLjIyNy0xLjExOS0wLjY4MS0xLjExOWMtMC4xMzUsMC0wLjMyLDAuMjE5LTAuNjM2LDAuMjE5SDcuMTU3QzYuMTAyLDcuMTQzLDUuMzMzLDYuMjY0LDUuMzMzLDUuMjNjMC0xLjE1MiwwLjk1OC0yLjAwNiwyLjI4LTIuMDA2YzEuNzc3LDAsMy4wNTMsMS4zNzMsMy4wNTMsMy40M0MxMC42NjYsOS4yMTUsOS4yMDMsMTEuMjcsNi43NDUsMTIuNTg5Ii8+PC9nPjwvc3ZnPg\"><\/a><\/span><\/a> <\/p>\n\n\n\n<p>2024<\/p>\n\n\n\n<p>\u2013. &#8220;Chess and the Cultivation of Attention. Remarks on a Media Theory of Games&#8221;. In: <em>Journal of the Philosophy of Games 5\/1<\/em>. <a href=\"https:\/\/doi.org\/10.5617\/jpg.10785\">https:\/\/doi.org\/10.5617\/jpg.10785 <span><a href=\"javascript:\"><img identifier=\"10.5617\/jpg.10785\" identifiertype=\"1\" title=\"Titel anhand dieser DOI in Citavi-Projekt \u00fcbernehmen\" existsinproject=\"0\" class=\"citavipicker\" style=\"border: 0px none!important;width: 16px!important;height: 16px!important;margin-left:1px !important;margin-right:1px !important;\" src=\"data:image\/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0idXRmLTgiPz48IURPQ1RZUEUgc3ZnIFBVQkxJQyAiLS8vVzNDLy9EVEQgU1ZHIDEuMS8vRU4iICJodHRwOi8vd3d3LnczLm9yZy9HcmFwaGljcy9TVkcvMS4xL0RURC9zdmcxMS5kdGQiPjxzdmcgdmVyc2lvbj0iMS4xIiBpZD0iRWJlbmVfMSIgeG1sbnM9Imh0dHA6Ly93d3cudzMub3JnLzIwMDAvc3ZnIiB4bWxuczp4bGluaz0iaHR0cDovL3d3dy53My5vcmcvMTk5OS94bGluayIgeD0iMHB4IiB5PSIwcHgiIHdpZHRoPSIxNnB4IiBoZWlnaHQ9IjE2cHgiIHZpZXdCb3g9IjAgMCAxNiAxNiIgZW5hYmxlLWJhY2tncm91bmQ9Im5ldyAwIDAgMTYgMTYiIHhtbDpzcGFjZT0icHJlc2VydmUiPjxnPjxnPjxwYXRoIGZpbGw9IiNGRkZGRkYiIGQ9Ik04LjAwMSwxNS41QzMuODY0LDE1LjUsMC41LDEyLjEzNiwwLjUsOGMwLTQuMTM1LDMuMzY1LTcuNSw3LjUwMS03LjVTMTUuNSwzLjg2NCwxNS41LDhTMTIuMTM3LDE1LjUsOC4wMDEsMTUuNXoiLz48cGF0aCBmaWxsPSIjRDUyQjFFIiBkPSJNOC4wMDEsMUMxMS44NiwxLDE1LDQuMTQxLDE1LDhzLTMuMTM5LDctNi45OTksN0M0LjE0LDE1LDEsMTEuODU5LDEsOFM0LjE0LDEsOC4wMDEsMSBNOC4wMDEsMEMzLjU4MiwwLDAsMy41ODIsMCw4czMuNTgyLDgsOC4wMDEsOEMxMi40MTgsMTYsMTYsMTIuNDE4LDE2LDhTMTIuNDE4LDAsOC4wMDEsMEw4LjAwMSwweiIvPjwvZz48cGF0aCBmaWxsPSIjRDUyQjFFIiBkPSJNNi43NDUsMTIuNTg5Yy0wLjIyNywwLjEyMi0wLjQ5NywwLjI0Ny0wLjY4NCwwLjI0N2MtMC4zMTgsMC0wLjUwMS0wLjE2NC0wLjUwMS0wLjQ1MmMwLTAuMjA3LDAuMTQtMC4zNzUsMC41OTUtMC42MjJjMS41NDktMC45MDQsMi41OTQtMi4yNzIsMi41OTQtMy43MjFjMC0wLjgyNS0wLjIyNy0xLjExOS0wLjY4MS0xLjExOWMtMC4xMzUsMC0wLjMyLDAuMjE5LTAuNjM2LDAuMjE5SDcuMTU3QzYuMTAyLDcuMTQzLDUuMzMzLDYuMjY0LDUuMzMzLDUuMjNjMC0xLjE1MiwwLjk1OC0yLjAwNiwyLjI4LTIuMDA2YzEuNzc3LDAsMy4wNTMsMS4zNzMsMy4wNTMsMy40M0MxMC42NjYsOS4yMTUsOS4yMDMsMTEuMjcsNi43NDUsMTIuNTg5Ii8+PC9nPjwvc3ZnPg\"><\/a><\/span><\/a>. <\/p>\n\n\n\n<p>2023<\/p>\n\n\n\n<p>\u2013.&#8221;Popular Pleasures: Sharpening the Tools for a Popular Aesthetic in Videogame Criticism&#8221;. In: <em>Journal for Gaming and Virtual Worlds <\/em>15\/3, 209\u2013227. <a href=\"https:\/\/doi.org\/10.1386\/jgvw_00085_1\">https:\/\/doi.org\/10.1386\/jgvw_00085_1 <\/a><span><a href=\"javascript:\"><img identifier=\"10.1386\/jgvw_00085_1\" identifiertype=\"1\" title=\"Titel anhand dieser DOI in Citavi-Projekt \u00fcbernehmen\" class=\"citavipicker\" style=\"border: 0px none!important;width: 16px!important;height: 16px!important;margin-left:1px !important;margin-right:1px !important;\" src=\"data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQCAYAAAAf8\/9hAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAARpJREFUeNpiZEAD1zX4E4BUPBA7oEkdAOKFmjc+LkAWZETSqACk1gOxAb\/lLwZegz8MTJz\/wXL\/vjMyfL7AwvDxOBuIewGIA4EGPYAbANV8nkP2r4Bk\/HcGdpm\/DNjAzyfMDM8XcjL8eMz8Acg1BBnCBJVbD9IsV\/QVp2YQAMmB1IDUQl3LwAT1swHIZpiT8QGQGpBakB6QXpAL4kF+xmczNpeA9ID0ggxwAAUYqQCqx4EJ5ixSAUwP2ABmLtINgBsEIn6\/ZSJZIyhtwAw4AEokpAKongMgAxaCUhgokRALQGqhqXIhEzRtXwClMJizCDkdpBakB6QX5vlAUPJ81MeN1yUgOZAaaFIOJCozgWIIFMh4MxMl2RkgwACxPIMc1tjE2wAAAABJRU5ErkJggg==\"><\/a><\/span><\/p>\n\n\n\n<p>2022<\/p>\n\n\n\n<p>\u2013 (Ed.). <em>Kontrollmaschinen: Zur Dispositivtheorie des Computerspiels<\/em>. LIT. URL: <a href=\"https:\/\/mediarep.org\/entities\/misc\/bd60f761-24bb-4c6a-a081-f4ab10d28d00\">https:\/\/mediarep.org\/entities\/misc\/bd60f761-24bb-4c6a-a081-f4ab10d28d00<\/a><\/p>\n\n\n\n<p>\u2013. Kontrollmaschinen: Eine Einf\u00fchrung. In C. Lukman (Ed.), <em>Kontrollmaschinen: Zur Dispositivtheorie des Computerspiels <\/em>(pp.&nbsp;9\u201330). LIT.<\/p>\n\n\n\n<p>\u2013. (As a translator) Pedercini,&nbsp;P. (2022). Computerspiele und der Geist des Kapitalismus. In C. Lukman (Ed.), <em>Kontrollmaschinen: Zur Dispositivtheorie <\/em>des Computerspiels (pp.&nbsp;31\u201340). LIT. <\/p>\n\n\n\n<p id=\"block-2ef0010f-07a9-4d30-80cb-64f377cbce4d\">2020<\/p>\n\n\n\n<p id=\"block-ddd3abc1-dbf8-4134-98b1-ed517d90f346\">\u2013. Die Selbstreflexionen eines Computerspiels als Konsumprodukt: Bennett Foddy \u00fcber B-Games, Jazzuo und konsumistisches Spielen. In M. Hennig &amp; H. Krah (Eds.), <em>Kulturen im Computerspiel, Kulturen des Computerspiels <\/em>(pp.&nbsp;124\u2013146). vwh.<\/p>\n\n\n\n<p id=\"block-ffa85c2c-27f6-4f71-a133-596de99e9520\">\u2013. Die Welt des Solidus: Die kulturkritische Zeichensph\u00e4re in Arno Schmidts &#8220;Nachbarin Tod und Solidus&#8221;. In A. Eidherr (Ed.), <em>Jahrbuch der Gesellschaft der Arno-Schmidt-Leser 2017\/18 <\/em>(pp.&nbsp;203\u2013214). Edition M &amp; N.<\/p>\n\n\n\n<p id=\"block-eab93bb4-cbf8-4af4-8575-087fced3bb4c\">Spielen in der Kontrollgesellschaft: F\u00fcr eine Theorie des Kontrolldispositivs &#8216;Computerspiel&#8217;. In M. Schellong &amp; M. Hennig (Eds.), <em>Game studies. \u00dcberwachung und Kontrolle im Computerspiel<\/em> (pp.&nbsp;202\u2013220). vwh. https:\/\/www.paidia.de\/spielen-in-der-kontrollgesellschaft\/<\/p>\n\n\n\n<p>2019<\/p>\n\n\n\n<p>\u2013. Coda, Davey und die Erz\u00e4hlfigur: Der Autor und seine Subjekte in The Beginner&#8217;s Guide. <em>PAIDIA &#8211; Zeitschrift F\u00fcr Computerspielforschung<\/em>, 1\u201333. http:\/\/www.paidia.de\/coda-davey-und-die-erzaehlfigur-der-autor-und-seine-subjekte-in-the-beginners-guide\/<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Feel free to reach out, if you need to access anything in particular (manuscripts included). 2026 \u2013. &#8220;Algorithmen verk\u00f6rpern? Digitales Spielen als virtuelles Puppenspiel&#8221; (accepted, appearing soon) \u2013. &#8220;What is the Form of Play? Ludic Form and the Development of Movement in Virtual Space&#8221;. In: Game Studies 26\/1. https:\/\/gamestudies.org\/2601\/articles\/lukman 2025 \u2013. &#8220;Configuring= Deciding! The Effort [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_monsterinsights_skip_tracking":false},"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Feel free to reach out, if you need to access anything in particular (manuscripts included). 2026 \u2013. &quot;Algorithmen verk\u00f6rpern? Digitales Spielen als virtuelles Puppenspiel&quot; (accepted, appearing soon) \u2013. &quot;What is the Form of Play? Ludic Form and the Development of Movement in Virtual Space&quot;. In: Game Studies 26\/1. https:\/\/gamestudies.org\/2601\/articles\/lukman 2025 \u2013. &quot;Configuring= Deciding! 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